使用tkinter实现三子棋游戏

 更新时间:2021年02月25日 15:26:23   作者:格格巫污污  
这篇文章主要为大家详细介绍了使用tkinter实现三子棋游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了tkinter实现三子棋游戏的具体代码,供大家参考,具体内容如下

整体游戏很简单。下棋,判断胜利或者平局。没有加入电脑下棋的算法。

游戏界面:

代码:

import tkinter as tk
from tkinter import messagebox, Label, Button
from TicTacToeModel import TicTacToeModel
import requests
from PIL import ImageTk, Image
from io import BytesIO
 
 
class TicTacToeGUI:
 
 def __init__(self, root):
  # Create the model instance ...
  self.model = TicTacToeModel()
 
  # Create a 2D list to hold an array of buttons ...
  self.b = []
  for row in range(self.model.boardSize):
   q = []
   for col in range(self.model.boardSize):
    q.append(None)
   self.b.append(q)
  # You can now address b like a 2D matrix e.g. b[0][0]
 
  # Create the GUI .....
  menubar = tk.Menu()
 
  menubar.add_command(label='ResetGame', command=self.resetGUI)
  menubar.add_command(label='ResetImage', command=self.resetImg)
  menubar.add_command(label='Quit', command=root.destroy)
  root.config(menu=menubar)
  self.frame1 = tk.Frame(root, width=400, height=300, bg="GREY", borderwidth=2)
  self.frame2 = tk.Frame(root, width=400, height=200, bg="WHITE", borderwidth=2)
  self.createGUIAssets()
  self.createframe2()
  self.frame2.pack()
  self.frame1.pack()
 
  messagebox.showinfo("Hello", "Human player to start!")
 
 def getImg(self):
  headers = {
   'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.104 Safari/537.36'
  }
  # img_src = ' https://api.ixiaowai.cn/api/api.php'
  img_src = ' https://api.ixiaowai.cn/gqapi/gqapi.php'
  response = requests.get(url=img_src, headers=headers)
  # print(response)
  image = Image.open(BytesIO(response.content))
  x, y = image.size
  y_s = 200
  x_s = int(x * y_s / y)
  img = image.resize((x_s, y_s), Image.ANTIALIAS)
  image = ImageTk.PhotoImage(img)
  return image
 
 def resetImg(self):
  self.image = self.getImg()
  self.Label.config(image=self.image)
 
 def createframe2(self):
  self.image = self.getImg()
  self.Label = tk.Label(self.frame2, image=self.image)
  self.Label.pack()
  # image.show()
 
 def createGUIAssets(self):
  for x in range(self.model.boardSize):
   self.frame1.columnconfigure(x, pad=20)
   self.frame1.grid_rowconfigure(x, pad=20)
 
  for row in range(self.model.boardSize):
   for col in range(self.model.boardSize):
    self.b[row][col] = Button(self.frame1, text='', bg='WHITE',
           relief='groove', borderwidth=20,
           height=3, width=8,
           command=lambda row=row, col=col: self.takeTurn(row, col))
    self.b[row][col].grid(row=row, column=col)
 
 def takeTurn(self, row, col):
  if not self.model.playSpace(row, col):
   return
  else:
   self.b[row][col].configure(bg="Green")
   status = self.model.checkWinStatus()
   if status == 1: # Player win
    messagebox.showinfo("Result", "Player wins!!!!")
    self.resetGUI()
   elif status == 0: # Draw
    messagebox.showinfo("Result", "Draw!!!!")
    self.resetGUI()
   elif status == -2: # On going ...
    (r, c) = self.model.computerTurn()
    self.b[r][c].configure(bg='red')
    if self.model.checkWinStatus() == -1:
     messagebox.showinfo("Result", "Computer wins!!!!")
     self.resetGUI()
   else:
    # Should not get here ...
    pass
 
 def resetGUI(self):
  for row in range(self.model.boardSize):
   for col in range(self.model.boardSize):
    self.b[row][col].configure(bg='WHITE')
  # And reset the model ...
  self.model.resetBoard()
  self.resetImg()
 
 
def main():
 win = tk.Tk() # Create a window
 win.title("noughts-and-crosses") # Set window title
 win.geometry("400x580") # Set window size
 win.resizable(False, False) # Both x and y dimensions ...
 
 # Create the GUI as a Frame
 # and attach it to the window ...
 myApp = TicTacToeGUI(win)
 
 # Call the GUI mainloop ...
 win.mainloop()
 
 
if __name__ == "__main__":
 main()

TicTacToeModel:

import numpy as np
import random
 
 
class TicTacToeModel:
 """ The board is represented as 2D numpy array.
  A player marks their space with a 1, the
  computer with a -1"""
 
 def __init__(self):
  """Create the board as a 2D matrix"""
  self.resetBoard()
 
 def resetBoard(self):
  self.boardSize = 3
  a = (self.boardSize, self.boardSize)
  self.board = np.zeros(a)
 
 def playSpace(self, row, col):
  """User plays a space
  Return True if space can be played, False otherwise"""
  if row > self.boardSize or row < 0 \
    or col > self.boardSize or col < 0:
   return False
  else:
   # Check if space is occupied ...
   if self.board[row][col] != 0:
    return False
   else:
    self.board[row][col] = 1
    return True
 
 def checkWinStatus(self):
  """ Looks for 3 in a row, column or diagonal
   Return 0 if draw, 1 if the player has won
   and -1 if the computer has won, and -2 is the game is
   ongoing"""
  # Check the columns ...
  for row in range(self.boardSize):
   sum = 0
   for col in range(self.boardSize):
    sum += self.board[row][col]
   if sum == 3:
    return 1
   elif sum == -3:
    return -1
  # Check the rows ...
  for col in range(self.boardSize):
   sum = 0
   for row in range(self.boardSize):
    sum += self.board[row][col]
   if sum == 3:
    return 1
   elif sum == -3:
    return -1
 
  # Check the diagonals ...
  sum1 = 0
  sum2 = 0
  for diag in range(self.boardSize):
   sum1 += self.board[diag][diag]
   sum2 += self.board[diag][self.boardSize - 1 - diag]
  if sum1 == 3 or sum2 == 3:
   return 1
  elif sum1 == -3 or sum2 == -3:
   return -1
 
  # Check for incomplete game ...
  for row in range(self.boardSize):
   for col in range(self.boardSize):
    if self.board[row][col] == 0:
     return -2
 
  # If we get here, it's a draw ...
  return 0
 
 def computerTurn(self):
  """ The computer chooses an unoccupied
   space at random. Returns a tuple
   (row, col) when chosen"""
  # To prevent infinite loops ....
  if self.checkWinStatus() != -2:
   return (-1, -1)
  played = False
 
  while played == False:
   row = random.randrange(self.boardSize)
   col = random.randrange(self.boardSize)
   if self.board[row][col] == 0:
    self.board[row][col] = -1
    played = True
 
  return (row, col)
 
 
def main():
 # Basic check that the game works ...
 # You can expand this if you like ...
 game = TicTacToeModel()
 
 game.playSpace(0, 0)
 (r, c) = game.computerTurn()
 print(game.board)
 print(game.checkWinStatus())
 
 
if __name__ == "__main__":
 main()

更多关于python游戏的精彩文章请点击查看以下专题:

python俄罗斯方块游戏集合

python经典小游戏汇总

python微信跳一跳游戏集合

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

相关文章

  • python调用ffmpeg命令行工具便捷操作视频示例实现过程

    python调用ffmpeg命令行工具便捷操作视频示例实现过程

    现在短视频很流行,有很多视频编辑软件,功能丰富,而我们需要的只是裁剪功能,而且需要用编程的方式调用,那么最合适的莫过于ffmpeg了
    2021-11-11
  • Django自定义插件实现网站登录验证码功能

    Django自定义插件实现网站登录验证码功能

    这篇文章主要为大家详细介绍了Django自定义插件实现网站登录验证码功能,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
    2017-04-04
  • Python中反转二维数组的行和列问题

    Python中反转二维数组的行和列问题

    这篇文章主要介绍了Python中反转二维数组的行和列问题,具有很好的参考价值,希望对大家有所帮助。如有错误或未考虑完全的地方,望不吝赐教
    2023-01-01
  • python递归算法(无限递归,正常递归,阶乘)

    python递归算法(无限递归,正常递归,阶乘)

    本文主要介绍了python递归算法,包含无限递归,正常递归,阶乘等,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧
    2024-02-02
  • JSON文件及Python对JSON文件的读写操作

    JSON文件及Python对JSON文件的读写操作

    JSON和XML都是互联网上数据交换的主要载体。这篇文章主要介绍了JSON文件及Python对JSON文件的读写操作,需要的朋友可以参考下
    2018-10-10
  • Python在线运行代码助手

    Python在线运行代码助手

    Python代码运行助手可以让你在线输入Python代码,然后通过本机运行的一个Python脚本来执行代码
    2016-07-07
  • Python中的pprint模块

    Python中的pprint模块

    本文介绍了 Python中的pprint模块,pprint模块包含一个“美观打印机”,用于生成数据结构的一个美观的视图。格式化工具会生成数据结构的一些表示,不仅能够由解释器正确地解析,还便于人阅读。输出会尽可能放在一行上,分解为多行时会缩进,想了解具体内容请参考下文
    2021-11-11
  • Python中的startswith和endswith函数使用实例

    Python中的startswith和endswith函数使用实例

    这篇文章主要介绍了Python中的startswith和endswith函数使用实例,特别是endswith函数,有了它,判断文件的扩展名、文件的类型在容易不过了,需要的朋友可以参考下
    2014-08-08
  • python利用文件时间批量重命名照片和视频

    python利用文件时间批量重命名照片和视频

    这篇文章主要为大家详细介绍了python利用文件时间批量重命名照片和视频,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
    2021-02-02
  • Python查询Mysql时返回字典结构的代码

    Python查询Mysql时返回字典结构的代码

    MySQLdb默认查询结果都是返回tuple,输出时候不是很方便,必须按照0,1这样读取,无意中在网上找到简单的修改方法,就是传递一个cursors.DictCursor就行
    2012-06-06

最新评论