用python实现一个让人戒不掉的百变款消消乐
导语
每日游戏更新系列——今天带大家解锁消消乐小游戏!
一天深夜,我像往常一样快乐地遨游在互联网的海洋里,猝不及防地接到了一个电话。
屏幕上一个触目惊心的大字:妈。
我一边动作迟缓地按下通话键,一边迅速反省是不是刚才发朋友圈忘记屏蔽,被她发现我又在熬夜了。
电话那头果然传来了她火急火燎的声音,但我猜中了开头,却猜不到这结局。
我妈说:“还没睡觉吧,给我解锁一下消消乐的新关卡。”
我还在判断她的操作是有意试探还是虚晃一枪时,她已经开始着急了:“快点,就差最后一个人了,我在等着你啊!”
对于不想睡觉的人来说,每个辗转难眠的夜晚都是相似的,但同样清醒如鸡的我和我妈却有着各自不同的快乐源泉!
正文
其实消消乐的话主题的素材可以随意一点儿, 可以是月饼中秋版本的,动漫版本的等等等.......万物皆可。
这边准备了2组消消乐的主题:1.表情包消消乐;2.十二生肖。
设置拼图游戏精灵类:
class gemSprite(pygame.sprite.Sprite): def __init__(self, img_path, size, position, downlen, **kwargs): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(img_path) self.image = pygame.transform.smoothscale(self.image, size) self.rect = self.image.get_rect() self.rect.left, self.rect.top = position self.downlen = downlen self.target_x = position[0] self.target_y = position[1] + downlen self.type = img_path.split('/')[-1].split('.')[0] self.fixed = False self.speed_x = 10 self.speed_y = 10 self.direction = 'down'
拼图上下左右移动:
def move(self): if self.direction == 'down': self.rect.top = min(self.target_y, self.rect.top+self.speed_y) if self.target_y == self.rect.top: self.fixed = True elif self.direction == 'up': self.rect.top = max(self.target_y, self.rect.top-self.speed_y) if self.target_y == self.rect.top: self.fixed = True elif self.direction == 'left': self.rect.left = max(self.target_x, self.rect.left-self.speed_x) if self.target_x == self.rect.left: self.fixed = True elif self.direction == 'right': self.rect.left = min(self.target_x, self.rect.left+self.speed_x) if self.target_x == self.rect.left: self.fixed = True
定义游戏类开始游戏主循环:
class gemGame(): def __init__(self, screen, sounds, font, gem_imgs, cfg, **kwargs): self.info = 'Gemgem' self.screen = screen self.sounds = sounds self.font = font self.gem_imgs = gem_imgs self.cfg = cfg self.reset() def start(self): clock = pygame.time.Clock() # 遍历整个游戏界面更新位置 overall_moving = True # 指定某些对象个体更新位置 individual_moving = False # 定义一些必要的变量 gem_selected_xy = None gem_selected_xy2 = None swap_again = False add_score = 0 add_score_showtimes = 10 time_pre = int(time.time()) while True: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.MOUSEBUTTONUP: if (not overall_moving) and (not individual_moving) and (not add_score): position = pygame.mouse.get_pos() if gem_selected_xy is None: gem_selected_xy = self.checkSelected(position) else: gem_selected_xy2 = self.checkSelected(position) if gem_selected_xy2: if self.swapGem(gem_selected_xy, gem_selected_xy2): individual_moving = True swap_again = False else: gem_selected_xy = None if overall_moving: overall_moving = not self.dropGems(0, 0) # 移动一次可能可以拼出多个3连块 if not overall_moving: res_match = self.isMatch() add_score = self.removeMatched(res_match) if add_score > 0: overall_moving = True if individual_moving: gem1 = self.getGemByPos(*gem_selected_xy) gem2 = self.getGemByPos(*gem_selected_xy2) gem1.move() gem2.move() if gem1.fixed and gem2.fixed: res_match = self.isMatch() if res_match[0] == 0 and not swap_again: swap_again = True self.swapGem(gem_selected_xy, gem_selected_xy2) self.sounds['mismatch'].play() else: add_score = self.removeMatched(res_match) overall_moving = True individual_moving = False gem_selected_xy = None gem_selected_xy2 = None self.screen.fill((135, 206, 235)) self.drawGrids() self.gems_group.draw(self.screen) if gem_selected_xy: self.drawBlock(self.getGemByPos(*gem_selected_xy).rect) if add_score: if add_score_showtimes == 10: random.choice(self.sounds['match']).play() self.drawAddScore(add_score) add_score_showtimes -= 1 if add_score_showtimes < 1: add_score_showtimes = 10 add_score = 0 self.remaining_time -= (int(time.time()) - time_pre) time_pre = int(time.time()) self.showRemainingTime() self.drawScore() if self.remaining_time <= 0: return self.score pygame.display.update() clock.tick(self.cfg.FPS)
既然是游戏拿肯定是有加分设置的、玩游戏要设置一个时间限制更有趣。
def showRemainingTime(self): remaining_time_render = self.font.render('CountDown: %ss' % str(self.remaining_time), 1, (85, 65, 0)) rect = remaining_time_render.get_rect() rect.left, rect.top = (self.cfg.SCREENSIZE[0]-201, 6) self.screen.blit(remaining_time_render, rect) def drawScore(self): score_render = self.font.render('SCORE:'+str(self.score), 1, (85, 65, 0)) rect = score_render.get_rect() rect.left, rect.top = (10, 6) self.screen.blit(score_render, rect) def drawAddScore(self, add_score): score_render = self.font.render('+'+str(add_score), 1, (255, 100, 100)) rect = score_render.get_rect() rect.left, rect.top = (250, 250) self.screen.blit(score_render, rect)
三个图片相同即可消除:
def removeMatched(self, res_match): if res_match[0] > 0: self.generateNewGems(res_match) self.score += self.reward return self.reward return 0
定义下来的图片特效:
def dropGems(self, x, y): if not self.getGemByPos(x, y).fixed: self.getGemByPos(x, y).move() if x < self.cfg.NUMGRID - 1: x += 1 return self.dropGems(x, y) elif y < self.cfg.NUMGRID - 1: x = 0 y += 1 return self.dropGems(x, y) else: return self.isFull()
拼图的位置交换:
def swapGem(self, gem1_pos, gem2_pos): margin = gem1_pos[0] - gem2_pos[0] + gem1_pos[1] - gem2_pos[1] if abs(margin) != 1: return False gem1 = self.getGemByPos(*gem1_pos) gem2 = self.getGemByPos(*gem2_pos) if gem1_pos[0] - gem2_pos[0] == 1: gem1.direction = 'left' gem2.direction = 'right' elif gem1_pos[0] - gem2_pos[0] == -1: gem2.direction = 'left' gem1.direction = 'right' elif gem1_pos[1] - gem2_pos[1] == 1: gem1.direction = 'up' gem2.direction = 'down' elif gem1_pos[1] - gem2_pos[1] == -1: gem2.direction = 'up' gem1.direction = 'down' gem1.target_x = gem2.rect.left gem1.target_y = gem2.rect.top gem1.fixed = False gem2.target_x = gem1.rect.left gem2.target_y = gem1.rect.top gem2.fixed = False self.all_gems[gem2_pos[0]][gem2_pos[1]] = gem1 self.all_gems[gem1_pos[0]][gem1_pos[1]] = gem2 return True
附游戏主程序界面:
import os import sys import cfg import pygame from modules import * def main(): pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('消消乐小游戏') # 加载背景音乐 pygame.mixer.init() pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3")) pygame.mixer.music.set_volume(0.6) pygame.mixer.music.play(-1) # 加载音效 sounds = {} sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav')) sounds['match'] = [] for i in range(6): sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i))) # 加载字体 font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25) # 图片加载 gem_imgs = [] for i in range(1, 8): gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i)) # 主循环 game = gemGame(screen, sounds, font, gem_imgs, cfg) while True: score = game.start() flag = False # 一轮游戏结束后玩家选择重玩或者退出 while True: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYUP and event.key == pygame.K_r: flag = True if flag: break screen.fill((135, 206, 235)) text0 = 'Final score: %s' % score text1 = 'Press <R> to restart the game.' text2 = 'Press <Esc> to quit the game.' y = 150 for idx, text in enumerate([text0, text1, text2]): text_render = font.render(text, 1, (85, 65, 0)) rect = text_render.get_rect() if idx == 0: rect.left, rect.top = (212, y) elif idx == 1: rect.left, rect.top = (122.5, y) else: rect.left, rect.top = (126.5, y) y += 100 screen.blit(text_render, rect) pygame.display.update() game.reset() '''run''' if __name__ == '__main__': main()
效果图:
说实话这个表情包版本的找的好哇!哈哈哈 很多相似的找都找不出来~
这个是真卡哇伊哈哈哈 适合家里的小朋友玩~
总结
好啦!每日游戏更新系列今天的结束了!
到此这篇关于用python实现一个让人戒不掉的百变款消消乐的文章就介绍到这了,更多相关python 消消乐内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!
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