Python+Tkinter实现经典井字棋小游戏

 更新时间:2022年03月14日 10:25:40   作者:肥学  
Tkinter是内置到Python安装包中的,只要安装好Python之后就能import Tkinter,而且IDLE也是用Tkinter编写而成的。本文将用Tkinter编写经典的井字棋小游戏,需要的可以参考一下

演示

介绍

首先来介绍一下GUI库Tkinter

主要模块:

tkinter
Main Tkinter module.

tkinter.colorchooser 让用户选择颜色的对话框。

tkinter.commondialog 本文其他模块定义的对话框的基类。

tkinter.filedialog 允许用户指定文件的通用对话框,用于打开或保存文件。

tkinter.font 帮助操作字体的工具。

tkinter.messagebox 访问标准的 Tk 对话框。

tkinter.scrolledtext 内置纵向滚动条的文本组件。

tkinter.simpledialog 基础对话框和一些便捷功能。

tkinter.ttk
Themed widget set introduced in Tk 8.5, providing modern alternatives for many of the classic widgets in the main tkinter module.

一个小demo大家熟悉一下

from tkinter import *
from tkinter import ttk
root = Tk()
frm = ttk.Frame(root, padding=10)
frm.grid()
ttk.Label(frm, text="Hello World!").grid(column=0, row=0)
ttk.Button(frm, text="Quit", command=root.destroy).grid(column=1, row=0)
root.mainloop()

官方文档

我说的再好也不如去看看文档,有什么不明白的可以下方留言。嘿嘿嘿传送门

tkinter.messagebox

这部分其实我就是直接拿来用了没怎么了解,我把经常用的给大家说说

class tkinter.messagebox.Message(master=None, **options)
创建一个默认信息消息框。

信息消息框

tkinter.messagebox.showinfo(title=None, message=None, **options)
警告消息框

tkinter.messagebox.showwarning(title=None, message=None, **options)
tkinter.messagebox.showerror(title=None, message=None, **options)
疑问消息框

tkinter.messagebox.askquestion(title=None, message=None, **options)
tkinter.messagebox.askokcancel(title=None, message=None, **options)
tkinter.messagebox.askretrycancel(title=None, message=None, **options)
tkinter.messagebox.askyesno(title=None, message=None, **options)
tkinter.messagebox.askyesnocancel(title=None, message=None, **options)

源码

from tkinter import *
import tkinter.messagebox as msg

root = Tk()
root.title('TIC-TAC-TOE---Project Gurukul')
# labels
Label(root, text="player1 : X", font="times 15").grid(row=0, column=1)
Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)

digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]

# for player1 sign = X and for player2 sign= Y
mark = ''

# counting the no. of click
count = 0

panels = ["panel"] * 10


def win(panels, sign):
    return ((panels[1] == panels[2] == panels[3] == sign)
            or (panels[1] == panels[4] == panels[7] == sign)
            or (panels[1] == panels[5] == panels[9] == sign)
            or (panels[2] == panels[5] == panels[8] == sign)
            or (panels[3] == panels[6] == panels[9] == sign)
            or (panels[3] == panels[5] == panels[7] == sign)
            or (panels[4] == panels[5] == panels[6] == sign)
            or (panels[7] == panels[8] == panels[9] == sign))


def checker(digit):

    # 检查按键

    if digit == 1 and digit in digits:
        digits.remove(digit)
        ##player1 will play if the value of count is even and for odd player2 will play
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark

        button1.config(text=mark)
        count = count + 1
        sign = mark

        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()

    if digit == 2 and digit in digits:
        digits.remove(digit)

        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark

        button2.config(text=mark)
        count = count + 1
        sign = mark

        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()

    if digit == 3 and digit in digits:
        digits.remove(digit)

        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark

        button3.config(text=mark)
        count = count + 1
        sign = mark

        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()

    if digit == 4 and digit in digits:
        digits.remove(digit)

        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark

        button4.config(text=mark)
        count = count + 1
        sign = mark

        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()

    if digit == 5 and digit in digits:
        digits.remove(digit)

        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark

        button5.config(text=mark)
        count = count + 1
        sign = mark

        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()

    if digit == 6 and digit in digits:
        digits.remove(digit)

        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark

        button6.config(text=mark)
        count = count + 1
        sign = mark

        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()

    if digit == 7 and digit in digits:
        digits.remove(digit)

        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark

        button7.config(text=mark)
        count = count + 1
        sign = mark

        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()

    if digit == 8 and digit in digits:
        digits.remove(digit)

        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark

        button8.config(text=mark)
        count = count + 1
        sign = mark

        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()

    if digit == 9 and digit in digits:
        digits.remove(digit)

        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark

        button9.config(text=mark)
        count = count + 1
        sign = mark

        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()

    ###if count is greater then 8 then the match has been tied
    if (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False):
        msg.showinfo("Result", "Match Tied")
        root.destroy()


####定义每个格子
button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1))
button1.grid(row=1, column=1)
button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2))
button2.grid(row=1, column=2)
button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3))
button3.grid(row=1, column=3)
button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4))
button4.grid(row=2, column=1)
button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5))
button5.grid(row=2, column=2)
button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6))
button6.grid(row=2, column=3)
button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7))
button7.grid(row=3, column=1)
button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8))
button8.grid(row=3, column=2)
button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9))
button9.grid(row=3, column=3)

以上就是Python+Tkinter实现经典井字棋小游戏的详细内容,更多关于Python Tkinter井字棋的资料请关注脚本之家其它相关文章!

相关文章

  • Python实现非正太分布的异常值检测方式

    Python实现非正太分布的异常值检测方式

    今天小编就为大家分享一篇Python实现非正太分布的异常值检测方式,具有很好的参考价值,希望对大家有所帮助。一起跟随小编过来看看吧
    2019-12-12
  • 1行Python代码实现去除图片水印详解

    1行Python代码实现去除图片水印详解

    这篇文章主要为大家介绍了1行Python代码实现去除图片水印详解,有需要的朋友可以借鉴参考下,希望能够有所帮助,祝大家多多进步,早日升职加薪
    2023-03-03
  • Python的Django框架下管理站点的基本方法

    Python的Django框架下管理站点的基本方法

    这篇文章主要介绍了Python的Django框架下管理站点的基本方法,需是Django站点部署的基础,要的朋友可以参考下
    2015-07-07
  • Django实现发送邮件找回密码功能

    Django实现发送邮件找回密码功能

    在各大网站上,一定都遇到过找回密码的问题,通常采用的方式是通过发送带有验证码的邮件进行身份验证,本文将介绍通过Django实现邮件找回密码功能,需要的朋友可以参考下
    2019-08-08
  • pycharm设置python文件模板信息过程图解

    pycharm设置python文件模板信息过程图解

    这篇文章主要介绍了pycharm设置python文件模板信息过程图解,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友可以参考下
    2020-03-03
  • 一文教你彻底解决Python包下载慢问题

    一文教你彻底解决Python包下载慢问题

    在利用python中,我们经常需要使用到各种各样的库。其中,pip是我们常用的安装工具,一般情况下我们基本上是直接pip方法安装第三方包,下面这篇文章主要给大家介绍了关于如何彻底解决Python包下载慢问题的相关资料,需要的朋友可以参考下
    2023-05-05
  • pandas添加自增列的2种实现方案

    pandas添加自增列的2种实现方案

    这篇文章主要介绍了pandas添加自增列的2种实现方案,具有很好的参考价值,希望对大家有所帮助。一起跟随小编过来看看吧
    2021-03-03
  • 使用Rasterio读取栅格数据的实例讲解

    使用Rasterio读取栅格数据的实例讲解

    今天小编就为大家分享一篇使用Rasterio读取栅格数据的实例讲解,具有很好的参考价值,希望对大家有所帮助。一起跟随小编过来看看吧
    2019-11-11
  • django admin 自定义替换change页面模板的方法

    django admin 自定义替换change页面模板的方法

    今天小编就为大家分享一篇django admin 自定义替换change页面模板的方法,具有很好的参考价值,希望对大家有所帮助。一起跟随小编过来看看吧
    2019-08-08
  • Python实现格式化输出的实例详解

    Python实现格式化输出的实例详解

    这篇文章主要为大家介绍了Python语法中实现格式化输出的方法,本文通过几个实例为大家进行了详细的讲解,感兴趣的小伙伴可以了解一下
    2022-08-08

最新评论