Python+Pygame编写一个Pong游戏

 更新时间:2023年01月05日 16:20:06   作者:Leleprogrammer  
Pong游戏模拟了两个打乒乓球的人,就是在两条线中间有一个点在动,操纵器就是一个摇杆上有一个按钮的那种。本文就来用Python中的Pygame库编写一个Pong小游戏

前言

这次,我们要用Pygame写一个Pong游戏

先看看效果:

需要的模块:Pygame

在python文件同目录下新建resources文件夹,在文件夹中新建Pong文件夹,文件夹中放入两个音频文件

代码教学

导入需要的模块

import pygame
from pygame.locals import *
import random
import sys

定义常量

COUNTDOWN=USEREVENT+1
path="resources/Pong/"

定义Class类,初始化函数内的代码:

pygame.init()
self.screen=pygame.display.set_mode((750,800))
pygame.display.set_caption("Pong")
 
self.mode="welcome"
self.ball=None
self.xspeed=0
self.yspeed=0
self.r=0
self.p1=None
self.p2=None
self.p1y=0
self.p2y=0
self.boardWidth=0
self.boardHeight=0
self.countdown=0
self.p1score=0
self.p2score=0
self.ballr=None
self.min=2
self.max=7
self.win=11
self.matchpoint=0
self.boardSpeed=self.max
self.ding=pygame.mixer.Sound(path+"ding.mp3")
self.bo=pygame.mixer.Sound(path+"bo.mp3")

定义listen函数

    def listen(self):
        for event in pygame.event.get():
            if event.type==QUIT:
                sys.exit()
            elif event.type==KEYDOWN:
                if event.key==K_k and self.mode=="welcome":
                    self.mode="playing"
                    self.ball=[750/2,800/2]
                    self.r=10
                    self.p1y=100
                    self.p2y=100
                    self.boardWidth=10
                    self.boardHeight=100
                    self.countdown=5
                    self.p1score=0
                    self.p2score=0
                    self.ballr=Rect(100,100,1,1)
                    pygame.time.set_timer(COUNTDOWN,1000)
            elif event.type==COUNTDOWN:
                self.countdown-=1
                if self.countdown==0:
                    self.countdown=0
                    pygame.time.set_timer(COUNTDOWN,0)
                    self.xspeed=random.randint(self.min,self.max) if random.randint(0,1)==0 else random.randint(-self.max,-self.min)
                    self.yspeed=random.randint(self.min,self.max) if random.randint(0,1)==0 else random.randint(-self.max,-self.min)
                else:
                    self.ding.play()

 定义draw函数,用于屏幕显示,进入游戏时的ui:

        if self.mode=="welcome":
            self.screen.fill((0,0,0))
            ts=[
                "Welcome to Pong",
                "This game needs 2 players",
                "Press K to start"
            ]
            y=100
            for t in ts:
                to=self.print_text("simhei",35,t,(255,255,255))
                self.screen.blit(to,(100,y))
                y+=40

开始游戏后:

        elif self.mode=="playing":
            self.screen.fill((0,0,0))
            self.p1=pygame.draw.rect(self.screen,(255,255,255),(0,self.p1y,self.boardWidth,self.boardHeight))
            self.p2=pygame.draw.rect(self.screen,(255,255,255),(750-self.boardWidth,self.p2y,self.boardWidth,self.boardHeight))
            to=self.print_text("simhei",20,"Press WS to move",(255,255,255))
            to2=self.print_text("simhei",20,"Press ↑↓ to move",(255,255,255))
            tor=to.get_rect()
            tor2=to2.get_rect()
            d=10
            tor.bottomleft=d,800-d
            tor2.bottomright=750-d,800-d
            self.screen.blit(to,tor)
            self.screen.blit(to2,tor2)
            to=self.print_text("simhei",20,"Match Point!",(255,255,255))
            if self.matchpoint==1:
                self.screen.blit(to,(10,10))
            elif self.matchpoint==2:
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            elif self.matchpoint==11:
                pygame.time.set_timer(COUNTDOWN,0)
                to=self.print_text("simhei",20,"Win!",(255,255,255))
                self.screen.blit(to,(10,10))
                to=self.print_text("simhei",20,"Lose!",(255,255,255))
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            elif self.matchpoint==22:
                pygame.time.set_timer(COUNTDOWN,0)
                to=self.print_text("simhei",20,"Lose!",(255,255,255))
                self.screen.blit(to,(10,10))
                to=self.print_text("simhei",20,"Win!",(255,255,255))
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            if not (self.matchpoint==11 or self.matchpoint==22):
                self.move()
                if not self.countdown:
                    pygame.draw.line(self.screen,(255,255,255),(750/2,0),(750/2,800),5)
                else:
                    to=self.print_text("simhei",72,str(self.countdown),(255,255,255))
                    tor=to.get_rect()
                    tor.midtop=750/2,50
                    self.screen.blit(to,tor)
            to=self.print_text("simhei",150,str(self.p1score),(255,255,255))
            to2=self.print_text("simhei",150,str(self.p2score),(255,255,255))
            tor=to.get_rect()
            tor2=to2.get_rect()
            tor.midtop=750/2/2,50
            tor2.midtop=750/2+750/2/2,50
            self.screen.blit(to,tor)
            self.screen.blit(to2,tor2)
            self.ballr=pygame.draw.circle(self.screen,(255,255,255),tuple(self.ball),self.r)

这里,为了可以显示文字,我们自己写一个print_text函数,用于显示文字

    @staticmethod
    def print_text(name,size,text,color):
        font=pygame.font.SysFont(name,size)
        image=font.render(text,True,color)
        return image

定义一个move函数,用于移动小球和两个玩家的“板”

    def move(self):
        if (not self.countdown) and (not (self.ballr.colliderect(self.p1) or self.ballr.colliderect(self.p2))):
            self.ball[0]+=self.xspeed
            self.ball[1]+=self.yspeed
            if self.ball[0]-self.r<=0:
                self.p2score+=1
                self.countdown=3
                self.ballr=Rect(100,100,1,1)
                self.ball=[750/2,800/2]
                pygame.time.set_timer(COUNTDOWN,1000)
            if self.ball[0]+self.r>=750:
                self.p1score+=1
                self.countdown=3
                self.ballr=Rect(100,100,1,1)
                self.ball=[750/2,800/2]
                pygame.time.set_timer(COUNTDOWN,1000)
            if self.ball[1]-self.r<=0 or self.ball[1]+self.r>=800:
                self.yspeed=-self.yspeed
                if self.yspeed<0:
                    self.yspeed=random.randint(-self.max,-self.min)
                else:
                    self.yspeed=random.randint(self.min,self.max)
                self.bo.play()
        elif self.ballr.colliderect(self.p1) or self.ballr.colliderect(self.p2):
            self.xspeed=-self.xspeed
            if self.xspeed<0:
                self.xspeed=random.randint(-self.max,-self.min)
            else:
                self.xspeed=random.randint(self.min,self.max)
            self.bo.play()
            self.ball[0]+=self.xspeed*2
        key=pygame.key.get_pressed()
        if key[K_w]:
            self.p1y-=self.boardSpeed
        if key[K_s]:
            self.p1y+=self.boardSpeed
        if key[K_UP]:
            self.p2y-=self.boardSpeed
        if key[K_DOWN]:
            self.p2y+=self.boardSpeed
        if self.p1y<=0:
            self.p1y=0
        if self.p2y<=0:
            self.p2y=0
        if self.p1y+self.boardHeight>=800:
            self.p1y=800-self.boardHeight
        if self.p2y+self.boardHeight>=800:
            self.p2y=800-self.boardHeight

再定义一个函数,用于检查是否有玩家已经到达赛点

    def checkMatchPoint(self):
        self.matchpoint=0
        if self.p1score==self.win:
            self.matchpoint=11
        if self.p2score==self.win:
            self.matchpoint=22
        if self.p1score+1==self.win:
            self.matchpoint=1
        if self.p2score+1==self.win:
            self.matchpoint=2
        if self.p1score+1==self.win and self.p2score+1==self.win:
            self.win+=1

定义用于进入游戏主循环的函数run

    def run(self):
        clock=pygame.time.Clock()
        while True:
            clock.tick(60)
            self.listen()
            if not (self.matchpoint==11 or self.matchpoint==22):
                self.checkMatchPoint()
            self.draw()
            pygame.display.update()

在类的外面,创建game对象,并进入游戏主循环

game=Game()
game.run()

最终代码

import pygame
from pygame.locals import *
import random
import sys
 
COUNTDOWN=USEREVENT+1
path="resources/Pong/"
 
class Game:
    def __init__(self):
        pygame.init()
        self.screen=pygame.display.set_mode((750,800))
        pygame.display.set_caption("Pong")
 
        self.mode="welcome"
        self.ball=None
        self.xspeed=0
        self.yspeed=0
        self.r=0
        self.p1=None
        self.p2=None
        self.p1y=0
        self.p2y=0
        self.boardWidth=0
        self.boardHeight=0
        self.countdown=0
        self.p1score=0
        self.p2score=0
        self.ballr=None
        self.min=2
        self.max=7
        self.win=11
        self.matchpoint=0
        self.boardSpeed=self.max
        self.ding=pygame.mixer.Sound(path+"ding.mp3")
        self.bo=pygame.mixer.Sound(path+"bo.mp3")
 
    def listen(self):
        for event in pygame.event.get():
            if event.type==QUIT:
                sys.exit()
            elif event.type==KEYDOWN:
                if event.key==K_k and self.mode=="welcome":
                    self.mode="playing"
                    self.ball=[750/2,800/2]
                    self.r=10
                    self.p1y=100
                    self.p2y=100
                    self.boardWidth=10
                    self.boardHeight=100
                    self.countdown=5
                    self.p1score=0
                    self.p2score=0
                    self.ballr=Rect(100,100,1,1)
                    pygame.time.set_timer(COUNTDOWN,1000)
            elif event.type==COUNTDOWN:
                self.countdown-=1
                if self.countdown==0:
                    self.countdown=0
                    pygame.time.set_timer(COUNTDOWN,0)
                    self.xspeed=random.randint(self.min,self.max) if random.randint(0,1)==0 else random.randint(-self.max,-self.min)
                    self.yspeed=random.randint(self.min,self.max) if random.randint(0,1)==0 else random.randint(-self.max,-self.min)
                else:
                    self.ding.play()
 
    def draw(self):
        if self.mode=="welcome":
            self.screen.fill((0,0,0))
            ts=[
                "Welcome to Pong",
                "This game needs 2 players",
                "Press K to start"
            ]
            y=100
            for t in ts:
                to=self.print_text("simhei",35,t,(255,255,255))
                self.screen.blit(to,(100,y))
                y+=40
        elif self.mode=="playing":
            self.screen.fill((0,0,0))
            self.p1=pygame.draw.rect(self.screen,(255,255,255),(0,self.p1y,self.boardWidth,self.boardHeight))
            self.p2=pygame.draw.rect(self.screen,(255,255,255),(750-self.boardWidth,self.p2y,self.boardWidth,self.boardHeight))
            to=self.print_text("simhei",20,"Press WS to move",(255,255,255))
            to2=self.print_text("simhei",20,"Press ↑↓ to move",(255,255,255))
            tor=to.get_rect()
            tor2=to2.get_rect()
            d=10
            tor.bottomleft=d,800-d
            tor2.bottomright=750-d,800-d
            self.screen.blit(to,tor)
            self.screen.blit(to2,tor2)
            to=self.print_text("simhei",20,"Match Point!",(255,255,255))
            if self.matchpoint==1:
                self.screen.blit(to,(10,10))
            elif self.matchpoint==2:
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            elif self.matchpoint==11:
                pygame.time.set_timer(COUNTDOWN,0)
                to=self.print_text("simhei",20,"Win!",(255,255,255))
                self.screen.blit(to,(10,10))
                to=self.print_text("simhei",20,"Lose!",(255,255,255))
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            elif self.matchpoint==22:
                pygame.time.set_timer(COUNTDOWN,0)
                to=self.print_text("simhei",20,"Lose!",(255,255,255))
                self.screen.blit(to,(10,10))
                to=self.print_text("simhei",20,"Win!",(255,255,255))
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            if not (self.matchpoint==11 or self.matchpoint==22):
                self.move()
                if not self.countdown:
                    pygame.draw.line(self.screen,(255,255,255),(750/2,0),(750/2,800),5)
                else:
                    to=self.print_text("simhei",72,str(self.countdown),(255,255,255))
                    tor=to.get_rect()
                    tor.midtop=750/2,50
                    self.screen.blit(to,tor)
            to=self.print_text("simhei",150,str(self.p1score),(255,255,255))
            to2=self.print_text("simhei",150,str(self.p2score),(255,255,255))
            tor=to.get_rect()
            tor2=to2.get_rect()
            tor.midtop=750/2/2,50
            tor2.midtop=750/2+750/2/2,50
            self.screen.blit(to,tor)
            self.screen.blit(to2,tor2)
            self.ballr=pygame.draw.circle(self.screen,(255,255,255),tuple(self.ball),self.r)
 
    @staticmethod
    def print_text(name,size,text,color):
        font=pygame.font.SysFont(name,size)
        image=font.render(text,True,color)
        return image
 
    def move(self):
        if (not self.countdown) and (not (self.ballr.colliderect(self.p1) or self.ballr.colliderect(self.p2))):
            self.ball[0]+=self.xspeed
            self.ball[1]+=self.yspeed
            if self.ball[0]-self.r<=0:
                self.p2score+=1
                self.countdown=3
                self.ballr=Rect(100,100,1,1)
                self.ball=[750/2,800/2]
                pygame.time.set_timer(COUNTDOWN,1000)
            if self.ball[0]+self.r>=750:
                self.p1score+=1
                self.countdown=3
                self.ballr=Rect(100,100,1,1)
                self.ball=[750/2,800/2]
                pygame.time.set_timer(COUNTDOWN,1000)
            if self.ball[1]-self.r<=0 or self.ball[1]+self.r>=800:
                self.yspeed=-self.yspeed
                if self.yspeed<0:
                    self.yspeed=random.randint(-self.max,-self.min)
                else:
                    self.yspeed=random.randint(self.min,self.max)
                self.bo.play()
        elif self.ballr.colliderect(self.p1) or self.ballr.colliderect(self.p2):
            self.xspeed=-self.xspeed
            if self.xspeed<0:
                self.xspeed=random.randint(-self.max,-self.min)
            else:
                self.xspeed=random.randint(self.min,self.max)
            self.bo.play()
            self.ball[0]+=self.xspeed*2
        key=pygame.key.get_pressed()
        if key[K_w]:
            self.p1y-=self.boardSpeed
        if key[K_s]:
            self.p1y+=self.boardSpeed
        if key[K_UP]:
            self.p2y-=self.boardSpeed
        if key[K_DOWN]:
            self.p2y+=self.boardSpeed
        if self.p1y<=0:
            self.p1y=0
        if self.p2y<=0:
            self.p2y=0
        if self.p1y+self.boardHeight>=800:
            self.p1y=800-self.boardHeight
        if self.p2y+self.boardHeight>=800:
            self.p2y=800-self.boardHeight
 
    def checkMatchPoint(self):
        self.matchpoint=0
        if self.p1score==self.win:
            self.matchpoint=11
        if self.p2score==self.win:
            self.matchpoint=22
        if self.p1score+1==self.win:
            self.matchpoint=1
        if self.p2score+1==self.win:
            self.matchpoint=2
        if self.p1score+1==self.win and self.p2score+1==self.win:
            self.win+=1
 
    def run(self):
        clock=pygame.time.Clock()
        while True:
            clock.tick(60)
            self.listen()
            if not (self.matchpoint==11 or self.matchpoint==22):
                self.checkMatchPoint()
            self.draw()
            pygame.display.update()
 
game=Game()
game.run()

到此这篇关于Python+Pygame编写一个Pong游戏的文章就介绍到这了,更多相关Python Pygame Pong游戏内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!

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