autojs绘画实现六边形示例详解

 更新时间:2023年01月31日 09:29:17   作者:牙叔教程  
这篇文章主要为大家介绍了autojs绘画实现六边形示例详解,有需要的朋友可以借鉴参考下,希望能够有所帮助,祝大家多多进步,早日升职加薪

界面基础代码

"nodejs ui";
require("rhino").install();
const ui = require("ui");
class MainActivity extends ui.Activity {
  constructor() {
    super();
  }
  get layoutXmlFile() {
    return "layout.xml";
  }
  onContentViewSet() {}
}
ui.setMainActivity(MainActivity);

创建Hexagon类

class Hexagon {}

至于需要的属性, 有需求的时候再写

界面布局

<column>
	<canvas id="canvas" w="*" h="*">
	</canvas>
</column>

画板事件

  onContentViewSet(view) {
    const canvasView = view.binding.canvas;
    canvasView.on("draw", (canvas) => {
      canvas.drawColor(canvasBgColor);
    });
  }

计算并绘制六边形中心点

let canvasWidth = canvasView.getWidth();
let canvasHeight = canvasView.getHeight();
let centerX = canvasWidth / 2;
let centerY = canvasHeight / 2;
canvasView.on("draw", (canvas) => {
  canvas.drawColor(canvasBgColor);
  canvas.drawPoint(centerX, centerY, paint);
});

计算六边形六个点的坐标

这个方法应该属于六边形这个类

  getSixPoints() {
    let points = [];
    let angle = 0;
    for (let i = 0; i < 6; i++) {
      let x = this.centerX + this.sideLength * Math.cos(angle);
      let y = this.centerY - this.sideLength * Math.sin(angle);
      points.push({ x, y });
      angle += Math.PI / 3;
    }
    return points;
  }

计算六边形的path

这个也属于六边形的方法

  getPath() {
    const path = new Path();
    let points = this.getSixPoints();
    path.moveTo(points[0].x, points[0].y);
    for (let i = 1; i &lt; points.length; i++) {
      path.lineTo(points[i].x, points[i].y);
    }
    path.close();
    return path;
  }

绘制六边形

let hexagon = new Hexagon(centerX, centerY, config.sideLength);
let hexagonPath = hexagon.getPath();
canvasView.on("draw", (canvas) =&gt; {
  canvas.drawColor(canvasBgColor);
  canvas.drawPoint(centerX, centerY, paint);
  canvas.drawPath(hexagonPath, paint);
});

绘制一排六边形

要绘制一排, 那么六边形左右两边需要是数直的, 把 getSixPoints 方法里的 sin 和 cos 对调一下即可

let x = this.centerX + this.sideLength * Math.sin(angle);
let y = this.centerY - this.sideLength * Math.cos(angle);

确定边界条件

所有六边形都要在画板内, 我们画左上角第一个六边形;

计算中心点要考虑的条件

  • 画笔的宽度
  • 六边形边长
let angle = Math.PI / 3;
let firstHexagonCenterX = config.sideLength * Math.sin(angle) + config.paintConfig.width;
let firstHexagonCenterY = config.sideLength + config.paintConfig.width;

考虑两个相邻的六边形连接处

两个挨着的竖边, 应该只需要画一条, 那么来计算第二个六边形的中心位置, 以第一个六边形为参照物

let secondHexagonCenterX = firstHexagonCenterX + config.sideLength * Math.sin(angle) * 2;
let secondHexagonCenterY = firstHexagonCenterY;

绘制出的两个六边形

改了一下宽度, 方便观察

限制一排六边形最后一个的边界

最后一个六边形的最右侧的边, 不能超过画板

let hexagonPaths = [];
let count = 1;
while (1) {
  let nextHexagonCenterX = firstHexagonCenterX + config.sideLength * Math.sin(angle) * 2 * count;
  if (nextHexagonCenterX + config.sideLength * Math.sin(angle) + config.paintConfig.width > canvasWidth) {
    break;
  }
  let nextHexagonCenterY = firstHexagonCenterY;
  let nextHexagon = new Hexagon(nextHexagonCenterX, nextHexagonCenterY, config.sideLength);
  let nextHexagonPath = nextHexagon.getPath();
  hexagonPaths.push(nextHexagonPath);
  count++;
}
for (let i = 0; i < hexagonPaths.length; i++) {
  canvas.drawPath(hexagonPaths[i], paint);
}

画第二排六边形

计算第二排第一个六边形的中心点

let nextRowFirstHexagonCenterX = firstHexagonCenterX + config.sideLength * Math.sin(angle);
let nextRowFirstHexagonCenterY = firstHexagonCenterY + config.sideLength * Math.cos(angle) + config.sideLength;
let nextRowFirstHexagon = new Hexagon(nextRowFirstHexagonCenterX, nextRowFirstHexagonCenterY, config.sideLength);
let nextRowFirstHexagonPath = nextRowFirstHexagon.getPath();

与第一排同理, 画第二排

绘制多排六边形

很明显, 我们要使用循环, 横着要循环, 竖着也要循环, 那么这个循环怎么写呢?

我们一组一组的计算六边形中心点, 一组有两排六边形:

  • 第一排5个
  • 第二排4个

下一组, 往下移动 3 个边长,

因为第一组, 我们已经检查过画板右侧,

所以, 接下来的计算, 只需要考虑画板底部, 不需要判断画板右侧了;

我们改变的只有纵坐标

先画一组

let firstRow = [];
let secondRow = [];
let firstGroup = [firstRow, secondRow];
let firstRowCount = 0;
while (1) {
  let centerX = firstHexagonCenterX + firstRowCount * config.sideLength * 2 * Math.sin(angle);
  if (centerX > canvasWidth - config.sideLength * Math.sin(angle) - config.paintConfig.width) {
    break;
  }
  let centerY = firstHexagonCenterY;
  firstRow.push(new Hexagon(centerX, centerY, config.sideLength));
  firstRowCount++;
}
/* -------------------------------------------------------------------------- */
let secondRowCount = 0;
while (1) {
  let centerX = firstHexagonCenterX + secondRowCount * config.sideLength * 2 * Math.sin(angle) + config.sideLength * Math.sin(angle);
  if (centerX > canvasWidth - config.sideLength * Math.sin(angle) - config.paintConfig.width) {
    break;
  }
  let centerY = firstHexagonCenterY + config.sideLength + config.sideLength * Math.cos(angle);
  secondRow.push(new Hexagon(centerX, centerY, config.sideLength));
  secondRowCount++;
}
hexagons = firstGroup.flat();
let hexagonPaths = hexagons.map((hexagon) => hexagon.getPath());
/* -------------------------------------------------------------------------- */
canvasView.on("draw", (canvas) => {
  canvas.drawColor(canvasBgColor);
  for (let i = 0; i < hexagonPaths.length; i++) {
    canvas.drawPath(hexagonPaths[i], paint);
  }
});

这是一个二维数组, 我们用flat抹平成一维数组

一组一组的计算坐标

y坐标依次增长3个边长即可

先计算第一排, 再计算第二排

let row = 1;
while (1) {
  let nextGroupFirstRow = [];
  let nextGroupSecondRow = [];
  let nextGroup = [nextGroupFirstRow, nextGroupSecondRow];
  let firstGroupFirstRow = firstGroup[0];
  let firstGroupFirstHexagon = firstGroupFirstRow[0];
  if (firstGroupFirstHexagon.centerY + config.sideLength * 3 * row > canvasHeight) {
    break;
  }
  nextGroupFirstRow = firstGroupFirstRow.map((hexagon) => {
    let centerX = hexagon.centerX;
    let centerY = hexagon.centerY + config.sideLength * 3 * row;
    nextGroupFirstRow.push(new Hexagon(centerX, centerY, config.sideLength));
  });
  let firstGroupSecondRow = firstGroup[1];
  let firstGroupSecondHexagon = firstGroupSecondRow[0];
  if (firstGroupSecondHexagon.centerY + config.sideLength * 3 * row > canvasHeight) {
    break;
  }
  nextGroupSecondRow = firstGroupSecondRow.map((hexagon) => {
    let centerX = hexagon.centerX;
    let centerY = hexagon.centerY + config.sideLength * 3 * row;
    nextGroupSecondRow.push(new Hexagon(centerX, centerY, config.sideLength));
  });
  groups.push(nextGroup);
  row++;
}
hexagons = groups.flat(2);
let hexagonPaths = hexagons.map((hexagon) => hexagon.getPath());

环境

设备: 小米11pro

Android版本: 12

Autojs版本: 9.3.11

名人名言

思路是最重要的, 其他的百度, bing, stackoverflow, github, 安卓文档, autojs文档, 最后才是群里问问 ---

部分内容来自网络 本教程仅用于学习, 禁止用于其他用途

以上就是autojs画六边形实现示例详解的详细内容,更多关于autojs绘画实现六边形的资料请关注脚本之家其它相关文章!

相关文章

最新评论