python中pygame模块用法实例
更新时间:2014年10月09日 10:49:36 投稿:shichen2014
这篇文章主要介绍了python中pygame模块用法实例,通过图形绘制来简单讲述了pygame模块的用法,具有很好的参考借鉴价值,需要的朋友可以参考下
本文实例讲述了python中pygame模块用法,分享给大家供大家参考。具体方法如下:
import pygame, sys
from pygame.locals import *
#set up pygame
pygame.init()
windowSurface = pygame.display.set_mode((500, 400), 0, 32)
pygame.display.set_caption("hello, world")
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
basicFont = pygame.font.SysFont(None, 48)
text = basicFont.render("Hello ,world", True, WHITE, BLUE)
textRect = text.get_rect()
textRect.centerx = windowSurface.get_rect().centerx
textRect.centery = windowSurface.get_rect().centery
windowSurface.fill(WHITE)
pygame.draw.polygon(windowSurface, GREEN, ((146, 0),
(291, 106), (236, 277), (56, 277), (0, 106)))
pygame.draw.line(windowSurface, BLUE, (60, 60), (120,
60), 4)
pygame.draw.line(windowSurface, BLUE, (120, 60), (60,
120))
pygame.draw.line(windowSurface, BLUE, (60, 120), (120,
120), 4)
pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0)
pygame.draw.ellipse(windowSurface, RED, (300, 250, 40,
80), 1)
pygame.draw.rect(windowSurface, RED, (textRect.left - 20,
textRect.top - 20, textRect.width + 40, textRect.height + 40))
pixArray = pygame.PixelArray(windowSurface)
pixArray[480][380] = BLACK
del pixArray
windowSurface.blit(text, textRect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
运行后打出的图片如下:

希望本文所述对大家的Python程序设计有所帮助。
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