详情介绍
中文名: Flash Builder 4 & Flex 4 宝典
原名: Flash Builder 4 and Flex 4 Bible
别名: Flash,Flex,Bible
作者: David Gassner
资源格式: PDF
版本: 文字版
出版社: Wiley
书号: 9780470488959
发行时间: 2010年
地区: 美 国
语言: 英文
Flex 是 Macromedia(现已被Adobe公司收 购)发布的presentation server(展现服务),它是java web container或者.net server的一个应用,根据.mxml文件(纯粹的xml描述文件和actionscript)产生相应得.swf文件,传送到客户端,由客户端的flash player或者shockwave player解释执行,给用户以丰富的客户体验。
A complete and thorough reference for developers on the new Flex 4 platform
Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more.
* Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for both new and veteran Flex application developers
* Walks you through Flex basics; upgrading from Flex 3; how to create desktop applications with AIR; and integrating Flex applications with the most popular application servers, including ColdFusion, ASP.NET, and PHP
* Includes extensive code samples of common tasks that you can use to jump-start your development projects
Flex your development muscles with the Flex 4 and this comprehensive guide.
目录
Preface.
Acknowledgments.
Part I: Flex Fundamentals.
Chapter 1: About Flex 4.
Chapter 2: Using Flash Builder 4.
Chapter 3: Building a Basic Flex Application.
Chapter 4: Understanding the Anatomy of a Flex Application.
Chapter 5: Using Bindings and Components.
Chapter 6: Debugging Flex Applications.
Chapter 7: Working with Events.
Part II: Designing Flex Applications.
Chapter 8: Using Flex Visual Controls.
Chapter 9: Working with Text.
Chapter 10: Using Layout Containers.
Chapter 11: Using Cascading Style Sheets.
Preface.
Acknowledgments.
Part I: Flex Fundamentals.
Chapter 1: About Flex 4.
Chapter 2: Using Flash Builder 4.
Chapter 3: Building a Basic Flex Application.
Chapter 4: Understanding the Anatomy of a Flex Application.
Chapter 5: Using Bindings and Components.
Chapter 6: Debugging Flex Applications.
Chapter 7: Working with Events.
Part II: Designing Flex Applications.
Chapter 8: Using Flex Visual Controls.
Chapter 9: Working with Text.
Chapter 10: Using Layout Containers.
Chapter 11: Using Cascading Style Sheets.
Chapter 12: Controlling Animation and Working with Drag andDrop.
Chapter 13: Managing View States.
Chapter 14: Declaring Graphics with MXML and FXG.
Chapter 15: Skinning Spark Components.
Chapter 16: Managing Application Navigation.
Chapter 17: Working with Pop-up Windows.
Part III: Working with Data.
Chapter 18: Modeling and Managing Data.
Chapter 19: Using List Controls.
Chapter 20: Using Advanced List Controls.
Chapter 21: Using the Flex Charting Controls.
Chapter 22: Working with Data Entry Forms.
Chapter 23: Working with HTTPService and XML.
Chapter 24: Managing XML with E4X.
Part IV: Integrating Flex Applications with ApplicationServers.
Chapter 25: Working with SOAP-Based Web Services.
Chapter 26: Integrating Flex Applications with BlazeDS andJava.
Chapter 27: Using the Message Service with BlazeDS.
Chapter 28: Integrating Flex Applications with ColdFusion.
Chapter 29: Integrating Flex Applications with PHP.
Part V: Additional Subjects.
Chapter 30: Localizing Flex 4 Applications.
Chapter 31: Deploying Desktop Applications with Adobe AIR.
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