Android使用FontMetrics对象计算位置坐标

 更新时间:2018年12月25日 08:50:20   转载 作者:teletian  
这篇文章主要为大家详细介绍了Android使用FontMetrics对象计算位置坐标,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

Canvas绘制文本时,使用FontMetrics对象,计算位置的坐标。

public static class FontMetrics {
  /**
   * The maximum distance above the baseline for the tallest glyph in 
   * the font at a given text size.
   */
  public float  top;
  /**
   * The recommended distance above the baseline for singled spaced text.
   */
  public float  ascent;
  /**
   * The recommended distance below the baseline for singled spaced text.
   */
  public float  descent;
  /**
   * The maximum distance below the baseline for the lowest glyph in 
   * the font at a given text size.
   */
  public float  bottom;
  /**
   * The recommended additional space to add between lines of text.
   */
  public float  leading;
}

它的各基准线可以参考下图:

上图其实是通过代码画出来的,具体代码如下:

/** 绘制FontMetrics对象的各种线 */
mPaint.reset();
mPaint.setColor(Color.WHITE);
mPaint.setTextSize(80);
// FontMetrics对象
FontMetrics fontMetrics = mPaint.getFontMetrics();
String text = "abcdefg";
// 计算每一个坐标
float textWidth = mPaint.measureText(text);
float baseX = 30;
float baseY = 700;
float topY = baseY + fontMetrics.top;
float ascentY = baseY + fontMetrics.ascent;
float descentY = baseY + fontMetrics.descent;
float bottomY = baseY + fontMetrics.bottom;
// 绘制文本
canvas.drawText(text, baseX, baseY, mPaint);
// BaseLine描画
mPaint.setColor(Color.RED);
canvas.drawLine(baseX, baseY, baseX + textWidth, baseY, mPaint);
mPaint.setTextSize(20);
canvas.drawText("base", baseX + textWidth, baseY, mPaint);
// Base描画
canvas.drawCircle(baseX, baseY, 5, mPaint);
// TopLine描画
mPaint.setColor(Color.LTGRAY);
canvas.drawLine(baseX, topY, baseX + textWidth, topY, mPaint);
canvas.drawText("top", baseX + textWidth, topY, mPaint);
// AscentLine描画
mPaint.setColor(Color.GREEN);
canvas.drawLine(baseX, ascentY, baseX + textWidth, ascentY, mPaint);
canvas.drawText("ascent", baseX + textWidth, ascentY + 10, mPaint);
// DescentLine描画
mPaint.setColor(Color.YELLOW);
canvas.drawLine(baseX, descentY, baseX + textWidth, descentY, mPaint);
canvas.drawText("descent", baseX + textWidth, descentY, mPaint);
// ButtomLine描画
mPaint.setColor(Color.MAGENTA);
canvas.drawLine(baseX, bottomY, baseX + textWidth, bottomY, mPaint);
canvas.drawText("buttom", baseX + textWidth, bottomY + 10, mPaint);

相信通过以上程序,能够很好的理解topLine,buttomLine,baseLine,ascentLine,descentLine。
另外:Paint类有两个方法

/**
 * Return the distance above (negative) the baseline (ascent) based on the
 * current typeface and text size.
 *
 * @return the distance above (negative) the baseline (ascent) based on the
 *     current typeface and text size.
 */
public native float ascent();
 
/**
 * Return the distance below (positive) the baseline (descent) based on the
 * current typeface and text size.
 *
 * @return the distance below (positive) the baseline (descent) based on
 *     the current typeface and text size.
 */
public native float descent();

ascent():the distance above the baseline(baseline以上的height)
descent():the distance below the baseline(baseline以下的height)

所以ascent() + descent() 可以看成文字的height。

到此为止,怎么获取文字的height和width都已经揭晓了:

获取height : mPaint.ascent() + mPaint.descent()

获取width : mPaint.measureText(text)

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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