Android中实现毛玻璃效果的3种方法

 更新时间:2015年04月24日 10:03:47   投稿:junjie  
这篇文章主要介绍了Android中实现毛玻璃效果的3种方法,本文讲解了使用系统提供的方法、自定义的方法、C语言实现方法等3种方法,需要的朋友可以参考下

最近在做一款叫叽叽的App(男银懂的),其中有一个功能需要对图片处理实现毛玻璃的特效

进过一番预研,找到了3中实现方案,其中各有优缺点:

1、如果系统的api在16以上,可以使用系统提供的方法直接处理图片

复制代码 代码如下:

if (VERSION.SDK_INT > 16) {
            Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

            final RenderScript rs = RenderScript.create(context);
            final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
                    Allocation.USAGE_SCRIPT);
            final Allocation output = Allocation.createTyped(rs, input.getType());
            final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
            script.setRadius(radius /* e.g. 3.f */);
            script.setInput(input);
            script.forEach(output);
            output.copyTo(bitmap);
            return bitmap;
        }

2、 如果Api条件不满足,可以使用如下方法

复制代码 代码如下:

@SuppressLint("NewApi")
    public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) {

       
        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
//        Log.e("pix", w + " " + h + " " + pix.length);
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int temp = 256 * divsum;
        int dv[] = new int[temp];
        for (i = 0; i < temp; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

//        Log.e("pix", w + " " + h + " " + pix.length);
        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
        return (bitmap);
    }

3、以上方法都存在一个问题,性能较低,下面提供一个C实现

复制代码 代码如下:

static int* StackBlur(int* pix, int w, int h, int radius) {
    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int *r = (int *)malloc(wh * sizeof(int));
    int *g = (int *)malloc(wh * sizeof(int));
    int *b = (int *)malloc(wh * sizeof(int));
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;

    int *vmin = (int *)malloc(MAX(w,h) * sizeof(int));

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int *dv = (int *)malloc(256 * divsum * sizeof(int));
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int(*stack)[3] = (int(*)[3])malloc(div * 3 * sizeof(int));
    int stackpointer;
    int stackstart;
    int *sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + (MIN(wm, MAX(i, 0)))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rbs = r1 - ABS(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            }
            else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (y == 0) {
                vmin[x] = MIN(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = MAX(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];

            rbs = r1 - ABS(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            }
            else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (x == 0) {
                vmin[y] = MIN(y + r1, hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi += w;
        }
    }

    free(r);
    free(g);
    free(b);
    free(vmin);
    free(dv);
    free(stack);
    return(pix);
}

相关文章

  • Android图片加载案例分享

    Android图片加载案例分享

    这篇文章主要为大家分享了Android图片加载的实现代码,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
    2017-05-05
  • Android编程实现手机震动功能的方法

    Android编程实现手机震动功能的方法

    这篇文章主要介绍了Android编程实现手机震动功能的方法,结合实例形式分析了Android实现手机震动功能的核心代码与权限控制操作技巧,需要的朋友可以参考下
    2017-06-06
  • Android开发技巧之我的菜单我做主(自定义菜单)

    Android开发技巧之我的菜单我做主(自定义菜单)

    Android SDK本身提供了一种默认创建菜单的机制,虽然功能上还不错,但是界面的美观度不是很理想,本结介绍一种实现方法:就是通过onKeyDown事件方法和PopupWindow实现自定义的菜单,感兴趣的朋友可以了解下
    2013-01-01
  • Android使用RSA加密和解密的示例代码

    Android使用RSA加密和解密的示例代码

    本篇文章主要介绍了Android使用RSA加密和解密的示例代码,小编觉得挺不错的,现在分享给大家,也给大家做个参考。一起跟随小编过来看看吧
    2017-10-10
  • 详解Android数据存储—使用SQLite数据库

    详解Android数据存储—使用SQLite数据库

    本篇文章主要介绍了详解Android数据存储—使用SQLite数据库,具有一定的参考价值,有兴趣的可以了解一下。
    2017-03-03
  • Android Studio实现QQ的注册登录和好友列表跳转

    Android Studio实现QQ的注册登录和好友列表跳转

    最近做了一个项目,这篇文章主要介绍了Android Studio界面跳转,本次项目主要包含了注册、登录和好友列表三个界面以及之间相互跳转,感兴趣的可以了解一下
    2021-05-05
  • Android性能优化全局异常处理详情

    Android性能优化全局异常处理详情

    这篇文章主要介绍了Android性能优化全局异常处理详情,文章围绕主题展开详细的内容协商,具有一定的参考价值,感兴趣的小伙伴可以参考一下
    2022-08-08
  • Android开发之在程序中时时获取logcat日志信息的方法(附demo源码下载)

    Android开发之在程序中时时获取logcat日志信息的方法(附demo源码下载)

    这篇文章主要介绍了Android开发之在程序中时时获取logcat日志信息的方法,结合实例形式较为详细的分析了实时获取logcat日志的原理、步骤与相关实现技巧,并附带相应的demo源码供读者下载参考,需要的朋友可以参考下
    2016-02-02
  • Android Canvas之drawBitmap方法案例详解

    Android Canvas之drawBitmap方法案例详解

    这篇文章主要介绍了Android Canvas之drawBitmap方法案例详解,本篇文章通过简要的案例,讲解了该项技术的了解与使用,以下就是详细内容,需要的朋友可以参考下
    2021-08-08
  • Android shape标签使用方法介绍

    Android shape标签使用方法介绍

    shape算是我们常用的一个标签,他可以生成线条,矩形, 圆形, 圆环,像我们圆角的按钮就可以通过shape来实现,最终Android会把这个带有shape标签的图片解析成一个Drawable对象,这个Drawable对象本质是GradientDrawable
    2022-09-09

最新评论