Android自定义UI手势密码改进版源码下载

 更新时间:2016年10月31日 14:51:45   作者:Saflyer  
这篇文章主要介绍了Android自定义UI手势密码改进版,为大家提供了手势密码源码下载,,具有一定的实用性,感兴趣的小伙伴们可以参考一下

在之前文章的铺垫下,再为大家分享一篇:Android手势密码,附源码下载,不要错过。

源码下载:http://xiazai.jb51.net/201610/yuanma/androidLock(jb51.net).rar

先看第一张图片的布局文件

activity_main.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 
 xmlns:tools="http://schemas.android.com/tools" 
 android:layout_width="match_parent" 
 android:layout_height="match_parent" 
 android:orientation="vertical" 
 android:gravity="center_horizontal" > 
 
 <TextView 
 android:layout_width="wrap_content" 
 android:layout_height="wrap_content" 
 android:layout_marginTop="40dip" 
 android:textSize="24sp" 
 android:text="手势密码" /> 
 
 <Button 
 android:id="@+id/btn_set_lockpattern" 
 android:layout_width="wrap_content" 
 android:layout_height="wrap_content" 
 android:layout_marginTop="50dip" 
 android:text="设置手势密码" /> 
 
 <Button 
 android:id="@+id/btn_verify_lockpattern" 
 android:layout_width="wrap_content" 
 android:layout_height="wrap_content" 
 android:layout_marginTop="10dip" 
 android:text="校验手势密码" /> 
 
 <TextView 
 android:layout_width="wrap_content" 
 android:layout_height="wrap_content" 
 android:layout_marginTop="10dip" 
 android:text="密码图案是大2"/> 
 
</LinearLayout> 

再看上面布局的java代码
MainActivity

package com.wujay.fund; 
 
import android.app.Activity; 
import android.content.Intent; 
import android.os.Bundle; 
import android.view.View; 
import android.view.View.OnClickListener; 
import android.widget.Button; 
 
public class MainActivity extends Activity implements OnClickListener { 
 private Button mBtnSetLock; 
 private Button mBtnVerifyLock; 
 
 @Override 
 protected void onCreate(Bundle savedInstanceState) { 
 super.onCreate(savedInstanceState); 
 setContentView(R.layout.activity_main); 
 setUpView(); 
 setUpListener(); 
 } 
 
 private void setUpView() { 
 mBtnSetLock = (Button) findViewById(R.id.btn_set_lockpattern); 
 mBtnVerifyLock = (Button) findViewById(R.id.btn_verify_lockpattern); 
 } 
 
 private void setUpListener() { 
 mBtnSetLock.setOnClickListener(this); 
 mBtnVerifyLock.setOnClickListener(this); 
 } 
 
 @Override 
 public void onClick(View v) { 
 switch (v.getId()) { 
 case R.id.btn_set_lockpattern: 
  startSetLockPattern(); 
  break; 
 case R.id.btn_verify_lockpattern: 
  startVerifyLockPattern(); 
  break; 
 default: 
  break; 
 } 
 } 
 
 private void startSetLockPattern() { 
 Intent intent = new Intent(MainActivity.this, GestureEditActivity.class); 
 startActivity(intent); 
 } 
 
 private void startVerifyLockPattern() { 
 Intent intent = new Intent(MainActivity.this, GestureVerifyActivity.class); 
 startActivity(intent); 
 } 
} 

另外看下工具类和bean类
AppUtil

package com.wujay.fund.common; 
 
import android.content.Context; 
import android.view.WindowManager; 
 
public class AppUtil { 
 public static int[] getScreenDispaly(Context context) { 
 WindowManager windowManager = (WindowManager) context 
  .getSystemService(Context.WINDOW_SERVICE); 
 int width = windowManager.getDefaultDisplay().getWidth();// 手机屏幕的宽度 
 int height = windowManager.getDefaultDisplay().getHeight();// 手机屏幕的高度 
 int result[] = { width, height }; 
 return result; 
 } 
} 

再看9宫格的单位bean类
GesturePoint

package com.wujay.fund.entity; 
 
 
import com.wujay.fund.R; 
import com.wujay.fund.common.Constants; 
 
import android.widget.ImageView; 
 
public class GesturePoint { 
 /** 
 * 状态值 
 */ 
 private int pointState; 
 
 /** 代表这个Point对象代表的数字,从1开始(直接感觉从1开始)*/ 
 private int num; 
 private int leftX; 
 private int rightX; 
 private int topY; 
 private int bottomY; 
 private ImageView image; 
 
 private int centerX; 
 private int centerY; 
 public GesturePoint(int leftX, int rightX, int topY, int bottomY, 
  ImageView image, int num) { 
 super(); 
 this.leftX = leftX; 
 this.rightX = rightX; 
 this.topY = topY; 
 this.bottomY = bottomY; 
 this.image = image; 
 
 this.centerX = (leftX + rightX) / 2; 
 this.centerY = (topY + bottomY) / 2; 
 
 this.num = num; 
 } 
 
 public int getLeftX() { 
 return leftX; 
 } 
 
 public void setLeftX(int leftX) { 
 this.leftX = leftX; 
 } 
 
 public int getRightX() { 
 return rightX; 
 } 
 
 public void setRightX(int rightX) { 
 this.rightX = rightX; 
 } 
 
 public int getTopY() { 
 return topY; 
 } 
 
 public void setTopY(int topY) { 
 this.topY = topY; 
 } 
 
 public int getBottomY() { 
 return bottomY; 
 } 
 
 public void setBottomY(int bottomY) { 
 this.bottomY = bottomY; 
 } 
 
 public ImageView getImage() { 
 return image; 
 } 
 
 public void setImage(ImageView image) { 
 this.image = image; 
 } 
 
 public int getCenterX() { 
 return centerX; 
 } 
 
 public void setCenterX(int centerX) { 
 this.centerX = centerX; 
 } 
 
 public int getCenterY() { 
 return centerY; 
 } 
 
 public void setCenterY(int centerY) { 
 this.centerY = centerY; 
 } 
 
 public int getPointState() { 
 return pointState; 
 } 
 
 public void setPointState(int state) { 
 pointState = state; 
 switch (state) { 
 case Constants.POINT_STATE_NORMAL: 
  this.image.setBackgroundResource(R.drawable.gesture_node_normal); 
  break; 
 case Constants.POINT_STATE_SELECTED: 
  this.image.setBackgroundResource(R.drawable.gesture_node_pressed); 
  break; 
 case Constants.POINT_STATE_WRONG: 
  this.image.setBackgroundResource(R.drawable.gesture_node_wrong); 
  break; 
 default: 
  break; 
 } 
 } 
 
 public int getNum() { 
 return num; 
 } 
 
 public void setNum(int num) { 
 this.num = num; 
 } 
 
 @Override 
 public int hashCode() { 
 final int prime = 31; 
 int result = 1; 
 result = prime * result + bottomY; 
 result = prime * result + ((image == null) ? 0 : image.hashCode()); 
 result = prime * result + leftX; 
 result = prime * result + rightX; 
 result = prime * result + topY; 
 return result; 
 } 
 
 @Override 
 public boolean equals(Object obj) { 
 if (this == obj) 
  return true; 
 if (obj == null) 
  return false; 
 if (getClass() != obj.getClass()) 
  return false; 
 GesturePoint other = (GesturePoint) obj; 
 if (bottomY != other.bottomY) 
  return false; 
 if (image == null) { 
  if (other.image != null) 
  return false; 
 } else if (!image.equals(other.image)) 
  return false; 
 if (leftX != other.leftX) 
  return false; 
 if (rightX != other.rightX) 
  return false; 
 if (topY != other.topY) 
  return false; 
 return true; 
 } 
 
 @Override 
 public String toString() { 
 return "Point [leftX=" + leftX + ", rightX=" + rightX + ", topY=" 
  + topY + ", bottomY=" + bottomY + "]"; 
 } 
} 

再看每个点位的3种状态
Constants

package com.wujay.fund.common; 

public class Constants { 
public static final int POINT_STATE_NORMAL = 0; // 正常状态 
public static final int POINT_STATE_SELECTED = 1; // 按下状态 
public static final int POINT_STATE_WRONG = 2; // 错误状态 

} 


再看来绘制密码的界面
activity_gesture_edit.xml

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" 
 android:layout_width="match_parent" 
 android:layout_height="match_parent" 
 android:background="#48423D" > 
 
 <RelativeLayout 
 android:id="@+id/top_layout" 
 android:layout_width="match_parent" 
 android:layout_height="46dip" 
 android:background="#000000" 
 android:paddingLeft="20dip" 
 android:paddingRight="20dip" 
 android:layout_alignParentTop="true" > 
 
 <TextView 
  android:id="@+id/text_title" 
  android:layout_width="wrap_content" 
  android:layout_height="wrap_content" 
  android:layout_centerInParent="true" 
  android:gravity="center" 
  android:text="@string/setup_gesture_code" 
  android:textSize="20sp" 
  android:textColor="#ffffff" /> 
 </RelativeLayout> 
 
 <LinearLayout 
 android:id="@+id/gesture_tip_layout" 
 android:layout_width="fill_parent" 
 android:layout_height="wrap_content" 
 android:layout_below="@id/top_layout" 
 android:gravity="center" 
 android:orientation="vertical" > 
 
 
 <TextView 
  android:id="@+id/text_tip" 
  android:layout_width="fill_parent" 
  android:layout_height="wrap_content" 
  android:gravity="center_horizontal" 
  android:text="@string/set_gesture_pattern" 
  android:textColor="#F98F12" 
  android:layout_marginTop="10dip" /> 
 </LinearLayout> 
 
 <FrameLayout 
 android:id="@+id/gesture_container" 
 android:layout_width="wrap_content" 
 android:layout_height="wrap_content" 
 android:layout_below="@id/gesture_tip_layout" 
 android:layout_gravity="center_horizontal" 
 android:layout_marginTop="20dip" > 
 </FrameLayout> 
 
 <TextView 
 android:id="@+id/text_reset" 
 android:layout_width="fill_parent" 
 android:layout_height="wrap_content" 
 android:gravity="center_horizontal" 
 android:layout_below="@id/gesture_container" 
 android:layout_marginTop="20dip" 
 android:text="@string/set_gesture_pattern_reason" 
 android:textColor="#816E6A" /> 
 
</RelativeLayout> 

再看来绘制密码的类
GestureEditActivity

package com.wujay.fund; 
 
import com.wujay.fund.R; 
import android.app.Activity; 
import android.os.Bundle; 
import android.text.Html; 
import android.text.TextUtils; 
import android.view.View; 
import android.view.View.OnClickListener; 
import android.view.animation.Animation; 
import android.view.animation.AnimationUtils; 
import android.widget.FrameLayout; 
import android.widget.TextView; 
import android.widget.Toast; 
import com.wujay.fund.widget.GestureContentView; 
import com.wujay.fund.widget.GestureDrawline.GestureCallBack; 
 
/** 
 * 手势密码设置界面 
 */ 
public class GestureEditActivity extends Activity implements OnClickListener { 
 // 2次绘制手势密码不正确的提示语 
 private TextView mTextTip; 
 // 手势密码绘制区域 
 private FrameLayout mGestureContainer; 
 private GestureContentView mGestureContentView; 
 // 重新设置手势密码 
 private TextView mTextReset; 
 // 是否是第一次绘制密码锁 
 private boolean mIsFirstInput = true; 
 // 初次绘制完毕密码锁,生成的密码 
 private String mFirstPassword = null; 
 
 @Override 
 public void onCreate(Bundle savedInstanceState) { 
 super.onCreate(savedInstanceState); 
 setContentView(R.layout.activity_gesture_edit); 
 setUpViews(); 
 setUpListeners(); 
 } 
 
 /** 
 * 判断初次绘制完毕生成的密码判断 判断是不是为空 判断密码数量是不是小于4 
 */ 
 private boolean isInputPassValidate(String inputPassword) { 
 if (TextUtils.isEmpty(inputPassword) || inputPassword.length() < 4) { 
  return false; 
 } 
 return true; 
 } 
 
 private void setUpViews() { 
 // 重新设置手势密码 
 mTextReset = (TextView) findViewById(R.id.text_reset); 
 // 默认不可点击 
 mTextReset.setClickable(false); 
 // 2次绘制手势密码不正确的提示语 
 mTextTip = (TextView) findViewById(R.id.text_tip); 
 // 手势密码绘制区域 
 mGestureContainer = (FrameLayout) findViewById(R.id.gesture_container); 
 /** 
  * 初始化一个显示各个点的viewGroup GestureContentView(Context context, boolean 
  * isVerify, String passWord, GestureCallBack callBack) 
  */ 
 mGestureContentView = new GestureContentView(this, false, "", 
  new GestureCallBack() { 
   @Override 
   public void onGestureCodeInput(String inputCode) { 
   // 验证输入的图案密码--如果密码为null。或者密码个数少于4个 
   if (!isInputPassValidate(inputCode)) { 
    mTextTip.setText(Html 
     .fromHtml("<font color='#c70c1e'>最少链接4个点, 请重新输入</font>")); 
    // 立刻清楚画的线段 
    mGestureContentView.clearDrawlineState(0L); 
    return; 
   } 
   if (mIsFirstInput) { 
    // 第一次输入密码--保存第一次输入的密码,在进行跟第二次判断 
    mFirstPassword = inputCode; 
    // 第一次输入完毕后,立刻清楚画的线段 
    mGestureContentView.clearDrawlineState(0L); 
    // 设置可以重新设置密码锁的状态按钮 
    mTextReset.setClickable(true); 
    mTextReset 
     .setText(getString(R.string.reset_gesture_code)); 
   } else { 
    if (inputCode.equals(mFirstPassword)) { 
    Toast.makeText(GestureEditActivity.this, 
     "设置成功", Toast.LENGTH_SHORT).show(); 
    mGestureContentView.clearDrawlineState(0L); 
    GestureEditActivity.this.finish(); 
    } else { 
    mTextTip.setText(Html 
     .fromHtml("<font color='#c70c1e'>与上一次绘制不一致,请重新绘制</font>")); 
    // 左右移动动画 
    Animation shakeAnimation = AnimationUtils 
     .loadAnimation( 
      GestureEditActivity.this, 
      R.anim.shake); 
    mTextTip.startAnimation(shakeAnimation); 
    // 保持绘制的线,1.5秒后清除 
    mGestureContentView.clearDrawlineState(1300L); 
    } 
   } 
   mIsFirstInput = false; 
   } 
 
   @Override 
   public void checkedSuccess() { 
 
   } 
 
   @Override 
   public void checkedFail() { 
 
   } 
  }); 
 // 设置手势解锁显示到哪个布局里面 
 mGestureContentView.setParentView(mGestureContainer); 
 } 
 
 /*****************************************************/ 
 private void setUpListeners() { 
 mTextReset.setOnClickListener(this); 
 } 
 
 @Override 
 public void onClick(View v) { 
 switch (v.getId()) { 
 case R.id.text_reset: 
  mIsFirstInput = true; 
  mTextTip.setText(getString(R.string.set_gesture_pattern)); 
  break; 
 default: 
  break; 
 } 
 } 
 
} 

GestureContentView

package com.wujay.fund.widget; 
 
import java.util.ArrayList; 
import java.util.List; 
import android.content.Context; 
import android.view.View; 
import android.view.ViewGroup; 
import android.widget.ImageView; 
import com.wujay.fund.R; 
import com.wujay.fund.common.AppUtil; 
import com.wujay.fund.entity.GesturePoint; 
import com.wujay.fund.widget.GestureDrawline.GestureCallBack; 
 
/** 
 * 手势密码容器类 
 */ 
public class GestureContentView extends ViewGroup { 
 private GestureDrawline gestureDrawline; 
 
 /************************************************************************ 
 * 包含9个ImageView的容器,初始化 
 * 
 * @param context 
 * @param isVerify 
 *  是否为校验手势密码 
 * @param passWord 
 *  用户传入密码 
 * @param callBack 
 *  手势绘制完毕的回调 
 */ 
 private int[] screenDispaly; 
 // 将屏幕宽度分成3份 
 private int blockWidth; 
 // 9个点位的集合 
 private List<GesturePoint> list; 
 // 环境 
 private Context context; 
 // 是否需要校验密码 
 private boolean isVerify; 
 
 public GestureContentView(Context context, boolean isVerify, 
  String passWord, GestureCallBack callBack) { 
 super(context); 
 // 获取屏幕宽度 
 screenDispaly = AppUtil.getScreenDispaly(context); 
 // 获取屏幕宽度的1/3 
 blockWidth = screenDispaly[0] / 3; 
 this.list = new ArrayList<GesturePoint>(); 
 this.context = context; 
 this.isVerify = isVerify; 
 // 添加9个图标 
 addChild(); 
 // 初始化一个可以画线的view 
 gestureDrawline = new GestureDrawline(context, list, isVerify, 
  passWord, callBack); 
 } 
 
 /** 
 * 添加9个圆点的图标 
 */ 
 // 用来计算2个圆心之间的一半距离大小 
 private int baseNum = 6; 
 
 private void addChild() { 
 for (int i = 0; i < 9; i++) { 
  ImageView image = new ImageView(context); 
  image.setBackgroundResource(R.drawable.gesture_node_normal); 
  this.addView(image); 
  invalidate(); 
  // 第几行---012 0 ,345 1, 678 2-- 
  int row = i / 3; 
  // 第几列---012 012 , 345 012 , 678 012 
  int col = i % 3; 
  // 定义点的每个属性 
  int leftX = col * blockWidth + blockWidth / baseNum; 
  int topY = row * blockWidth + blockWidth / baseNum; 
  int rightX = col * blockWidth + blockWidth - blockWidth / baseNum; 
  int bottomY = row * blockWidth + blockWidth - blockWidth / baseNum; 
  // 构建圆点对象 
  GesturePoint p = new GesturePoint(leftX, rightX, topY, bottomY, 
   image, i + 1); 
  // 添加9个圆点图标 
  this.list.add(p); 
 } 
 } 
 
 /** 
 * 设置手势解锁显示到哪个布局里面 
 */ 
 
 public void setParentView(ViewGroup parent) { 
 // 得到屏幕的宽度 
 int width = screenDispaly[0]; 
 // 设置手势锁的宽度高度--以屏幕的宽为基准 
 LayoutParams layoutParams = new LayoutParams(width, width); 
 // 设置手势锁的宽度高度--以屏幕的宽为基准 
 this.setLayoutParams(layoutParams); 
 // 将线路绘制也做同样的操作 
 gestureDrawline.setLayoutParams(layoutParams); 
 parent.addView(gestureDrawline); 
 parent.addView(this); 
 } 
 
 /************************************** 绘制圆点位操作 ****************************************/ 
 @Override 
 protected void onLayout(boolean changed, int l, int t, int r, int b) { 
 // 循环获取里面的每一个圆点位 
 for (int i = 0; i < getChildCount(); i++) { 
  // 第几行 
  int row = i / 3; 
  // 第几列 
  int col = i % 3; 
  // 获取对应的圆点位 
  View v = getChildAt(i); 
  // 进行圆点位的绘制操作 
  v.layout(col * blockWidth + blockWidth / baseNum, row * blockWidth 
   + blockWidth / baseNum, col * blockWidth + blockWidth 
   - blockWidth / baseNum, row * blockWidth + blockWidth 
   - blockWidth / baseNum); 
 } 
 } 
 
 @Override 
 protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { 
 super.onMeasure(widthMeasureSpec, heightMeasureSpec); 
 // 遍历设置每个子view的大小 
 for (int i = 0; i < getChildCount(); i++) { 
  View v = getChildAt(i); 
  v.measure(widthMeasureSpec, heightMeasureSpec); 
 } 
 } 
 
 /** 
 * 对外暴露一个方法---用于清楚密码锁上的线段 保留路径delayTime时间长 
 * 
 * @param delayTime 
 */ 
 public void clearDrawlineState(long delayTime) { 
 gestureDrawline.clearDrawlineState(delayTime); 
 } 
 
} 

GestureDrawline

package com.wujay.fund.widget; 
 
import java.util.ArrayList; 
import java.util.HashMap; 
import java.util.List; 
import java.util.Map; 
import com.wujay.fund.common.AppUtil; 
import com.wujay.fund.common.Constants; 
import com.wujay.fund.entity.GesturePoint; 
import android.content.Context; 
import android.graphics.Bitmap; 
import android.graphics.Canvas; 
import android.graphics.Color; 
import android.graphics.Paint; 
import android.graphics.Paint.Style; 
import android.graphics.PorterDuff; 
import android.os.Handler; 
import android.util.Log; 
import android.util.Pair; 
import android.view.MotionEvent; 
import android.view.View; 
import android.widget.Toast; 
 
/** 
 * 手势密码路径绘制 
 * 
 */ 
public class GestureDrawline extends View { 
 private int mov_x;// 声明起点坐标 
 private int mov_y; 
 
 private Map<String, GesturePoint> autoCheckPointMap;// 自动选中的情况点 
 private boolean isDrawEnable = true; // 是否允许绘制 
 
 /********************************************************************** 
 * 构造函数 
 */ 
 private int[] screenDispaly; 
 private Paint paint;// 声明画笔 
 private Canvas canvas;// 画布 
 private Bitmap bitmap;// 位图 
 private List<GesturePoint> list;// 装有各个view坐标的集合 
 private List<Pair<GesturePoint, GesturePoint>> lineList;// 记录画过的线 
 private StringBuilder passWordSb; 
 private boolean isVerify; 
 private String passWord; 
 private GestureCallBack callBack; 
 
 public GestureDrawline(Context context, List<GesturePoint> list, 
  boolean isVerify, String passWord, GestureCallBack callBack) { 
 super(context); 
 screenDispaly = AppUtil.getScreenDispaly(context); 
 paint = new Paint(Paint.DITHER_FLAG);// 创建一个画笔 
 bitmap = Bitmap.createBitmap(screenDispaly[0], screenDispaly[0], 
  Bitmap.Config.ARGB_8888); // 设置位图的宽高 
 canvas = new Canvas(); 
 canvas.setBitmap(bitmap);// 用声明的画笔在位图上画点位 
 
 paint.setStyle(Style.STROKE);// 设置非填充 
 paint.setStrokeWidth(10);// 笔宽5像素 
 paint.setColor(Color.rgb(245, 142, 33));// 设置默认连线颜色 
 paint.setAntiAlias(true);// 不显示锯齿 
 
 this.list = list; 
 this.lineList = new ArrayList<Pair<GesturePoint, GesturePoint>>(); 
 
 initAutoCheckPointMap(); 
 this.callBack = callBack; 
 
 // 初始化密码缓存 
 this.isVerify = isVerify; 
 this.passWordSb = new StringBuilder(); 
 this.passWord = passWord; 
 } 
 
 private void initAutoCheckPointMap() { 
 autoCheckPointMap = new HashMap<String, GesturePoint>(); 
 autoCheckPointMap.put("1,3", getGesturePointByNum(2)); 
 autoCheckPointMap.put("1,7", getGesturePointByNum(4)); 
 autoCheckPointMap.put("1,9", getGesturePointByNum(5)); 
 autoCheckPointMap.put("2,8", getGesturePointByNum(5)); 
 autoCheckPointMap.put("3,7", getGesturePointByNum(5)); 
 autoCheckPointMap.put("3,9", getGesturePointByNum(6)); 
 autoCheckPointMap.put("4,6", getGesturePointByNum(5)); 
 autoCheckPointMap.put("7,9", getGesturePointByNum(8)); 
 } 
 
 private GesturePoint getGesturePointByNum(int num) { 
 for (GesturePoint point : list) { 
  if (point.getNum() == num) { 
  return point; 
  } 
 } 
 return null; 
 } 
 
 /********************************************************** 
 * 画位图 
 */ 
 @Override 
 protected void onDraw(Canvas canvas) { 
 canvas.drawBitmap(bitmap, 0, 0, paint); 
 
 } 
 
 /** 
 * 通过点的位置去集合里面查找这个点是包含在哪个Point里面的 
 * 
 * @return 如果没有找到,则返回null,代表用户当前移动的地方属于点与点之间 
 */ 
 private GesturePoint getPointAt(int x, int y) { 
 
 for (GesturePoint point : list) { 
  // 先判断x 
  int leftX = point.getLeftX(); 
  int rightX = point.getRightX(); 
  if (!(x >= leftX && x < rightX)) { 
  // 如果为假,则跳到下一个对比 
  continue; 
  } 
 
  int topY = point.getTopY(); 
  int bottomY = point.getBottomY(); 
  if (!(y >= topY && y < bottomY)) { 
  // 如果为假,则跳到下一个对比 
  continue; 
  } 
 
  // 如果执行到这,那么说明当前点击的点的位置在遍历到点的位置这个地方 
  return point; 
 } 
 
 return null; 
 } 
 
 /** 
 * 清掉屏幕上所有的线,然后画出集合里面的线 
 */ 
 private void clearScreenAndDrawList() { 
 canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); 
 for (Pair<GesturePoint, GesturePoint> pair : lineList) { 
  // drawLine(float startX, float startY, float stopX, float stopY, 
  // Paint paint) 
  canvas.drawLine(pair.first.getCenterX(), pair.first.getCenterY(), 
   pair.second.getCenterX(), pair.second.getCenterY(), paint);// 画线 
 } 
 } 
 
 /** 
 * 判断是否中间点需要选中 
 * 
 * @param pointStart 
 * @param pointEnd 
 * @return 
 */ 
 private GesturePoint getBetweenCheckPoint(GesturePoint pointStart, 
  GesturePoint pointEnd) { 
 int startNum = pointStart.getNum(); 
 int endNum = pointEnd.getNum(); 
 String key = null; 
 if (startNum < endNum) { 
  key = startNum + "," + endNum; 
 } else { 
  key = endNum + "," + startNum; 
 } 
 return autoCheckPointMap.get(key); 
 } 
 
 /** 
 * 触摸事件 
 */ 
 private GesturePoint currentPoint; 
 
 @Override 
 public boolean onTouchEvent(MotionEvent event) { 
 if (isDrawEnable == false) { 
  // 如果圆点图片呈现红色的底片--也就是二次绘制错误,在没有清楚绘制的线段的情况下,不再允许绘制线条 
  return true; 
 } 
 paint.setColor(Color.rgb(245, 142, 33));// 设置默认连线颜色 
 switch (event.getAction()) { 
 case MotionEvent.ACTION_DOWN: 
  // 鼠标按下后,获取手指点位的xy坐标 
  mov_x = (int) event.getX(); 
  mov_y = (int) event.getY(); 
  // 判断当前点击的位置是处于哪个点之内 
  currentPoint = getPointAt(mov_x, mov_y); 
  if (currentPoint != null) { 
  currentPoint.setPointState(Constants.POINT_STATE_SELECTED); 
  passWordSb.append(currentPoint.getNum()); 
  } 
  invalidate(); 
  break; 
 case MotionEvent.ACTION_MOVE: 
  // 清掉屏幕上所有的线,然后画出集合里面的线--不然的话不是一条线 
  clearScreenAndDrawList(); 
 
  // 得到当前移动位置是处于哪个点内 
  GesturePoint pointAt = getPointAt((int) event.getX(), 
   (int) event.getY()); 
  // 代表当前用户手指处于点与点之前 
  if (currentPoint == null && pointAt == null) { 
  return true; 
  } else {// 代表用户的手指从点与点之间移动到了点上 
  if (currentPoint == null) {// 先判断当前的point是不是为null 
   // 如果为空,那么把手指移动到的点赋值给currentPoint 
   currentPoint = pointAt; 
   // 把currentPoint这个点设置选中为true; 
   currentPoint.setPointState(Constants.POINT_STATE_SELECTED); 
   passWordSb.append(currentPoint.getNum()); 
  } 
  } 
  if (pointAt == null || currentPoint.equals(pointAt)) { 
  // 点击移动区域不在圆的区域,或者当前点击的点与当前移动到的点的位置相同 
  // 那么以当前的点中心为起点,以手指移动位置为终点画线 
  canvas.drawLine(currentPoint.getCenterX(), 
   currentPoint.getCenterY(), event.getX(), event.getY(), 
   paint);// 画线 
  } else { 
  // 如果当前点击的点与当前移动到的点的位置不同 
  // 那么以前前点的中心为起点,以手移动到的点的位置画线 
  canvas.drawLine(currentPoint.getCenterX(), 
   currentPoint.getCenterY(), pointAt.getCenterX(), 
   pointAt.getCenterY(), paint);// 画线 
  pointAt.setPointState(Constants.POINT_STATE_SELECTED); 
 
  // 判断是否中间点需要选中 
  GesturePoint betweenPoint = getBetweenCheckPoint(currentPoint, 
   pointAt); 
  if (betweenPoint != null 
   && Constants.POINT_STATE_SELECTED != betweenPoint 
    .getPointState()) { 
   // 存在中间点并且没有被选中 
   Pair<GesturePoint, GesturePoint> pair1 = new Pair<GesturePoint, GesturePoint>( 
    currentPoint, betweenPoint); 
   lineList.add(pair1); 
   passWordSb.append(betweenPoint.getNum()); 
   Pair<GesturePoint, GesturePoint> pair2 = new Pair<GesturePoint, GesturePoint>( 
    betweenPoint, pointAt); 
   lineList.add(pair2); 
   passWordSb.append(pointAt.getNum()); 
   // 设置中间点选中 
   betweenPoint.setPointState(Constants.POINT_STATE_SELECTED); 
   // 赋值当前的point; 
   currentPoint = pointAt; 
  } else { 
   Pair<GesturePoint, GesturePoint> pair = new Pair<GesturePoint, GesturePoint>( 
    currentPoint, pointAt); 
   lineList.add(pair); 
   passWordSb.append(pointAt.getNum()); 
   // 赋值当前的point; 
   currentPoint = pointAt; 
  } 
  } 
  invalidate(); 
  break; 
 case MotionEvent.ACTION_UP:// 当手指抬起的时候 
  if (isVerify) { 
  // 手势密码校验 
  // 清掉屏幕上所有的线,只画上集合里面保存的线 
  if (passWord.equals(passWordSb.toString())) { 
   // 代表用户绘制的密码手势与传入的密码相同 
   callBack.checkedSuccess(); 
  } else { 
   // 用户绘制的密码与传入的密码不同。 
   callBack.checkedFail(); 
  } 
  } else { 
  callBack.onGestureCodeInput(passWordSb.toString()); 
  } 
  break; 
 default: 
  break; 
 } 
 return true; 
 } 
 
 /************************************ 
 * 校验错误/两次绘制不一致提示 
 */ 
 private void drawErrorPathTip() { 
 canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); 
 paint.setColor(Color.rgb(154, 7, 21));// 设置默认线路颜色 
 for (Pair<GesturePoint, GesturePoint> pair : lineList) { 
  pair.first.setPointState(Constants.POINT_STATE_WRONG); 
  pair.second.setPointState(Constants.POINT_STATE_WRONG); 
  canvas.drawLine(pair.first.getCenterX(), pair.first.getCenterY(), 
   pair.second.getCenterX(), pair.second.getCenterY(), paint);// 画线 
 } 
 invalidate(); 
 } 
 
 /** 
 * 指定时间去清除绘制的状态 
 * 
 * @param delayTime 
 *  延迟执行时间 
 */ 
 public void clearDrawlineState(long delayTime) { 
 if (delayTime > 0) { 
  // 绘制红色提示路线 
  isDrawEnable = false; 
  drawErrorPathTip(); 
 } 
 new Handler().postDelayed(new clearStateRunnable(), delayTime); 
 } 
 
 /************************************************* 
 * 清除绘制状态的线程 
 */ 
 final class clearStateRunnable implements Runnable { 
 public void run() { 
  // 重置passWordSb 
  passWordSb = new StringBuilder(); 
  // 清空保存点的集合 
  lineList.clear(); 
  // 重新绘制界面 
  clearScreenAndDrawList(); 
  for (GesturePoint p : list) { 
  p.setPointState(Constants.POINT_STATE_NORMAL); 
  } 
  invalidate(); 
  isDrawEnable = true; 
 } 
 } 
 
 public interface GestureCallBack { 
 
 /** 
  * 用户设置/输入了手势密码 
  */ 
 public abstract void onGestureCodeInput(String inputCode); 
 
 /** 
  * 代表用户绘制的密码与传入的密码相同 
  */ 
 public abstract void checkedSuccess(); 
 
 /** 
  * 代表用户绘制的密码与传入的密码不相同 
  */ 
 public abstract void checkedFail(); 
 } 
 
} 

接下来看验证密码锁的布局
activity_gesture_verify.xml

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" 
 xmlns:tools="http://schemas.android.com/tools" 
 android:layout_width="match_parent" 
 android:layout_height="match_parent" 
 android:background="#48443c" > 
 
 
 <LinearLayout 
 android:id="@+id/gesture_tip_layout" 
 android:layout_width="fill_parent" 
 android:layout_height="wrap_content" 
 android:layout_below="@id/top_layout" 
 android:orientation="vertical" 
 android:paddingTop="20dip" > 
 
 
 <TextView 
  android:id="@+id/text_tip" 
  android:layout_width="fill_parent" 
  android:layout_height="wrap_content" 
  android:layout_marginTop="10dip" 
  android:gravity="center_horizontal" 
  android:textColor="#000000" 
  android:visibility="invisible" /> 
 </LinearLayout> 
 
 <FrameLayout 
 android:id="@+id/gesture_container" 
 android:layout_width="wrap_content" 
 android:layout_height="wrap_content" 
 android:layout_below="@id/gesture_tip_layout" > 
 </FrameLayout> 
 
 
</RelativeLayout> 

验证密码的代码实现类
GestureVerifyActivity

package com.wujay.fund; 
 
import com.wujay.fund.R; 
import com.wujay.fund.widget.GestureContentView; 
import com.wujay.fund.widget.GestureDrawline.GestureCallBack; 
import android.app.Activity; 
import android.app.Dialog; 
import android.content.DialogInterface; 
import android.content.DialogInterface.OnClickListener; 
import android.content.Intent; 
import android.os.Bundle; 
import android.text.Html; 
import android.text.TextUtils; 
import android.view.KeyEvent; 
import android.view.View; 
import android.view.animation.Animation; 
import android.view.animation.AnimationUtils; 
import android.widget.FrameLayout; 
import android.widget.ImageView; 
import android.widget.RelativeLayout; 
import android.widget.TextView; 
import android.widget.Toast; 
 
/** 
 * 手势绘制/校验界面 
 */ 
public class GestureVerifyActivity extends Activity{ 
 private TextView mTextTip; 
 private FrameLayout mGestureContainer; 
 private GestureContentView mGestureContentView; 
 
 @Override 
 public void onCreate(Bundle savedInstanceState) { 
 super.onCreate(savedInstanceState); 
 setContentView(R.layout.activity_gesture_verify); 
 setUpViews(); 
 } 
 
 
 private void setUpViews() { 
 //验证失败的错误提示 
 mTextTip = (TextView) findViewById(R.id.text_tip); 
 mGestureContainer = (FrameLayout) findViewById(R.id.gesture_container); 
  
 // 初始化一个显示各个点的viewGroup 
 mGestureContentView = new GestureContentView(this, true, "12589", 
  new GestureCallBack() { 
 
   @Override 
   public void onGestureCodeInput(String inputCode) { 
 
   } 
 
   @Override 
   public void checkedSuccess() { 
   mGestureContentView.clearDrawlineState(0L); 
   Toast.makeText(GestureVerifyActivity.this, "密码正确", 1000).show(); 
   GestureVerifyActivity.this.finish(); 
   } 
 
   @Override 
   public void checkedFail() { 
   mGestureContentView.clearDrawlineState(1300L); 
   mTextTip.setVisibility(View.VISIBLE); 
   mTextTip.setText(Html 
    .fromHtml("<font color='#c70c1e'>密码错误</font>")); 
   // 左右移动动画 
   Animation shakeAnimation = AnimationUtils.loadAnimation(GestureVerifyActivity.this, R.anim.shake); 
   mTextTip.startAnimation(shakeAnimation); 
   } 
  }); 
 // 设置手势解锁显示到哪个布局里面 
 mGestureContentView.setParentView(mGestureContainer); 
 } 
 
 
} 

shake.xml

<?xml version="1.0" encoding="utf-8"?> 
<translate xmlns:android="http://schemas.android.com/apk/res/android" 
android:fromXDelta="0" 
android:toXDelta="10" 
android:duration="120" 
android:interpolator="@android:anim/cycle_interpolator" 
android:repeatMode="restart" 
android:repeatCount="2"/> 

推荐文章:

Android自定义UI手势密码简单版

Android自定义UI手势密码改进版

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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